I love World versus World but it hasn’t yet given me the buzz of Dark Age of Camelot. I’m not sure exactly why but if I was to put my finger on it, it’s probably that the maps aren’t large enough and have too many players (there’s never a feeling of loneliness or opportunity to be truly sneaky). Towers are often too close to keeps and leave very little room for roaming.
Colin Johanson recently took to the official forums to comment on an earlier WvW interview where those taking part stated no changes would be made to existing WvW maps. What Colin said however certainly peaked my interest…
“It’s worth noting, while they said we’re not working on new versions of the home maps currently, they didn’t say anything about new maps in general…..
Also I’ll throw out that the work our WvW guys are doing on culling and progression systems are extremely large, these are feature systems unto themselves. For example a lot of the culling work requires re-building almost entirely the way our game compiles, loads, and handles assets in general. For many companies, this task could literally years, we’re trying to pull it off in a matter of months, these guys are rock stars.
I know some of you got the impression there isn’t much development going on here, but I was to clarify you couldn’t be more wrong. There is a boat load of very serious WvW being done, much of it they discussed in this interview. Major features require many month long projects, our hope is you’ll start seeing the major fruits of those labors starting in our February update.
You’ll hear more details from our WvW team once stuff gets closer to finalized and tested, but we think you’re going to be thrilled with the stuff that’s coming. As an old DAoC fan, I’m freaking stoked about what these guys are doing.”
Could this be a fourth WvW map and why the DAoC reference or perhaps we’ll see the return of Relics. What are your thoughts?