Death Shroud is the unique profession mechanic for the necromancer, and can be thought of in a couple of different ways. First, it will temporarily provide you with 4 unique skills, so you could think of death shroud as an extension of your normal hotbar skills while in combat. Death shroud also increases the necro’s survivability while active since incoming damage will deplete your available Life Force instead of your health.
Provided you’ve built up sufficient life force, you can enter death shroud at any time by pressing the [F1] key. Upon doing so, a new bar containing four skills will appear on-screen, though your weapon, healing, utility, and elite skills will be disabled for as long as death shroud is active. To exit death shroud you can either hit the [F1] key again, or it will also end once your available life force has been depleted.

Above: The in-game help text for necromancers on using Death Shroud.
It should be noted that your death shroud skills must be unlocked through active use in combat the same way your weapon skills are. This process must be done twice since you will have a different set of death shroud skills while underwater, so those can only be unlocked via engaging in underwater combat.
Building Life Force
To use death shroud, you must first build up some life force. The life force meter is displayed directly above your weapon skills as shown below:

You will build up life force in the following ways:
- Whenever a nearby enemy creature or player is defeated
- Through active use of certain weapon or utility skills (listed below)
- Through the passive state of the Signet of Undeath utility skill
You will typically build up life force very quickly while participating in dynamic events that involve defeating creatures. You can take advantage of this fact at lower levels to both unlock your death shroud skills, and get into the habit of entering and exiting death shroud in combat.
Once you enter death shroud, your available life force will slowly deplete naturally, and incoming damage will reduce your life force instead of your health. The latter helps make the necromancer one of the most resilient professions in GW2, so the faster you can build life force, the greater your survivability will be.
To increase the rate at which you generate life force, there are a number of skills that you will want to consider working into your build. These are listed below along with notes on the amount of life force gained, and the base recharge time for each skill.
Skills that Build Life Force
| Skill Name | Type | Life Force Gain / Recharge |
| Blood is Power | Utility | +20% life force 30 second recharge |
| Feast | Trident (aquatic) | +5% life force 12 second recharge |
| Feast of Corruption | Scepter | +2% life force per condition on target 10 second recharge |
| Ghastly Claws | Axe | +4% life force 8 second recharge |
| Life Transfer | Death Shroud | +5% life force (channeled) 40 second recharge |
| Necrotic Bite | Dagger (main hand) | +5% life force No recharge, chain skill |
| Necrotic Grasp | Staff | +3% life force No recharge |
| Reaper's Scythe | Spear (aquatic) | +3% life force No recharge |
| Signet of Undeath | Utility | +1% life force every 3 seconds Passive signet state, 180 second recharge |
| Spectral Armor | Utility | +3% life force on damage for 6 seconds 90 second recharge |
As you can see above, all main-hand weapons have an associated skill that helps you build life force, so you will not be restricted to certain weapon sets to do so. That said, as you go through the various Traits (listed below) that can enhance life force gain, you'll want to pay particular attention to any synergies with specific weapons.
A perfect example here would be Soul Marks which will build 3% life force whenever your marks are triggered. With that trait slotted, the staff can become one of your best weapon choices depending on how deeply you choose to factor death shroud into your overall build.
Death Shroud Skills
Once you hit the [F1] key to enter death shroud, a few things will happen. First, your default hotbar and health meter will no longer be displayed on-screen. Instead, a new bar will appear (shown below) that contains the four death shroud skills, your life force meter, and a fifth skill that allows you to exit death shroud, though this can be done by simply pressing the [F1] key again.

Please note that once you exit death shroud, there will be a 10 second cooldown before you can use it again, regardless of how much life force you currently have.
The edges of your screen will also have a green border while in death shroud, but a more important cosmetic change is that your character will appear as a dark, ghostly form for the duration. While this looks incredibly cool, the main thing to know is that this visual transformation will alert enemy players to the fact that you're using death shroud and will react accordingly.
There are technically two different versions of death shroud: one used while on land, and a second while underwater. It's important to note that you will need to unlock each set of death shroud skills independently through active use in combat. Likewise, you'll also want to pay attention to the differences between the 4 death shroud skills you'll have access to.
Normal Death Shroud Skills:
| Skill Name | Description | |
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Life Blast | Blast a foe with accumulated life force, dealing more damage the more life force you have |
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Dark Path | Send out a claw. If this attack hits an enemy, you teleport to that foe and chill nearby enemies |
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Doom | Make your target flee in fear |
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Life Transfer | Damage nearby foes and steal their life force |
Aquatic Death Shroud Skills:
| Skill Name | Description | |
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Life Blast | Blast a foe with a plague that transfers one condition to them |
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Dark Water | Blind and poison foes near your target with a dark cloud |
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Wave of Fear | Terrifies all foes in front of you |
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Gathering Plague | Draw conditions from nearby allies to yourself, and inflict weakness on yourself |
Traits that Impact Death Shroud and Life Force
As noted above, there are a number of different traits that can greatly enhance life force gain and death shroud. The key trait line to pay attention to is Soul Reaping - not only does it contain a sizable number of traits specific to life force and death shroud, but spending points in that line increases your total life force pool by 1% per point spent.
The traits that relate specifically to life force and death shroud can be seen below:
| Spite | ||
| Trait | Points | Description |
| Spiteful Spirit | 10 | Gain retaliation for 3 seconds when entering Death Shroud |
| Reaper's Might | 10 | Life Blast and Plague Blast grant might for 15 seconds |
| Curses | ||
| Trait | Points | Description |
| Weakening Shroud | 10 | Cast Enfeebling Blood when entering death shroud |
| Reaper's Precision | 10 | You have a 33% chance to gain 1% life force on critical hits |
| Furious Demise | 15 | Gain fury for 5 seconds when entering death shroud |
| Death Magic | ||
| Trait | Points | Description |
| Shrouded Removal | 10 | Lose a condition when you enter death shroud |
| Death Shiver | 20 | Apply vulnerability for 10 seconds every 3 seconds to nearby foes while in death shroud |
| Blood Magic | ||
| Trait | Points | Description |
| Transfusion | 10 | Life Transfer heals nearby allies |
| Deathly Invigoration | 20 | Heal in an area when you leave death shroud |
| Soul Reaping | ||
| Trait | Points | Description |
| Gluttony | 5 | Life force fills 5% faster |
| Vital Persistence | 10 | Life force drains 25% slower while in death shroud |
| Path of Midnight | 10 | All death shroud skills recharge 15% faster |
| Speed of Shadows | 10 | Move 15% faster while in death shroud |
| Unyielding Blast | 10 | Life Blast pierces and causes vulnerability |
| Soul Marks | 20 | Marks generate 3% life force when triggered |
| Strength of Undeath | 25 | You do 5% more damage if you have more than 50% life force |
| Foot in the Grave | 30 | Gain stability for 3 seconds when you enter death shroud |
| Near to Death | 30 | Death shroud recharges 50% faster |
As you can see here, there are multiple options for how you can enhance death shroud, and no one specific point spread you would want to focus on. Likewise, there really isn't any one "optimal" build specific to enhancing death shroud, as many of the traits you choose will depend on which specific gameplay type you're participating in. For example, you probably wouldn't want to use the same traits in sPvP that you would in dungeons.
That said, you will want to focus on improved life force gain and slower life force drain first, regardless of which specific death shroud enhancements you're aiming for with your build. You also have the option to skip over the traits listed here altogether, but be aware that you will be sacrificing a lot of survivability by doing so.
To learn more about the necromancer profession, be sure to read our complete Necromancer Guide!










Comments
Cool, I've been waiting for an explanation of Death Shroud mechanics.
Anyway, I saw an sPvP Anet exhibition match a few weeks ago, and I remember one Asura Necro transforming into a badass demon form with horns, twice bigger as Asura is, and I was thinking, what kind of form is this? I thought it's Death Shroud, maybe improved somehow, but when I hit Necro on Stresstest, I was a bit disappointed with real DS look,with only shadow cloud puffing around me. :))
I guess that the form I am talking about is an effect of some Elite skill, bit since I have not tried Necro in sPvP with all his skills, I am only guessing:)
Thx for guide anyways!
If you don´t smoke weed,
I don´t know why,
'cause everything better when you 'r high.
That would be the Lich Form elite.
good article. It will be interesting to see how popular DS build will be. I cant imagen how op a good DS build will be since you can pop DS every 10 seconds.
"The individual is handicapped by coming face to face with a conspiracy so monstrous he cannot believe it exists."
DS builds had a lot of sPvP players up in arms during the first couple of beta weekends due to the incredible amount of survivability involved. The thing is, to really pull it off as a strong defense build, you'll be sacrificing DPS as a result. I've had a couple of truly comical encounters where the other player couldn't kill me no matter what they tried, but then I also couldn't DPS them down faster than their heal could recharge. :)
If the "Foot in the Grave" nerf is accurate, then I am deeply disappointed since it will dramatically affect my favorite PvP build for the necro profession...
I'm going to have to reserve judgment until we see ALL of the balancing changes made at launch, but some of the info coming out of the latest stress tests has been a bit disheartening, and has caused me to moderate my enthusiasm for the profession somewhat.
It's going to be a LONG two weeks...
The info listed here is accurate as of the recent stress tests, but I'll be updating this and other guides accordingly during the head start to reflect any live game changes.
That said, 30 trait points for 3 seconds of stability is a really bad trait IMO. It's only slightly better than getting a free dodge, and in the process you'd be blowing the cooldown on DS to gain the benefits, so not really.
Very well-written and informative! Thanks so much for writing this.