Exploring the vast world of Tyria in Guild Wars 2 has several rewards. One of these rewards takes the form of Vistas, which you'll find as you travel throughout the various zones of the game. When a player interacts with a vista, they are treated to a cinematic mini-movie showcasing the area that the vista is found at.
Vistas in Guild Wars 2 take the form of a scroll hovering in midair within a pillar of light. To interact with the vista and start the cutscene, the player has to hit [F] on their keyboard when they are adjacent to the scroll. While some vistas are easily reached by simply walking up to them, others are harder to reach and may require completing a jumping puzzle to get to.
The vista cutscenes are richly detailed and definitely pleasing to the eye, if you like breathtaking landscapes. However, there are other rewards for finding and interacting with vistas in Guild Wars 2. Vistas count towards the completion total of both world and area. You also gain xp by interacting with them. While vistas are not earth-shattering in their impact, they are a nice little reward for exploring.
Divinity's Reach, the home city of the humans in Guild Wars 2, has a total of six vistas for the players to find and interact with. A player will know the number of vistas by looking at the loading screen when entering a zone or at any time in the map legend for that area. A vista is identified on maps (you open a map by hitting the [M] key) with two red triangles.
Indicates a vista that has not been discovered
Indicates a vista that has been discovered
Vista #1 - Western Commons
The first vista in Divinity's Reach is found in the Western Commons section of the city and is adjacent to the Plaza of Melandru. The vista is found on top of a column in a small park. To get to the vista, you must first run up the ramp and jump onto the ramp railing. From there, you will jump up to the outer column ring of the park. Chance are that you won't jump all the way to the top of the outer column ring, but there is a small projection on the column side near the very top that you can land and then jump onto the top. Once you are on top of the outer column ring, you will then jump onto a column in the inner column ring. Then you will jump from column to column until you reach the vista and interact with it. You'll probably fall a few times until you get the jumps right. Overall, this isn't too hard of a jumping puzzle.
Vista #2 - The Great Collapse
The second vista in Divinity's Reach is located on the south side of The Great Collapse. This is the easiest vista to reach. All you have to do to get to the vista is run up the ramp of the giant wooden tower to the top level where the vista is located. Nothing to it!
Vista #3 - Ossan Quarter
The third vista in the city is located adjacent to the Ossan Quarter. This vista is actually perched on the roof of a flying buttress supporting the Upper City. (A flying buttress is a support structure for tall buildings and is a predominant feature of Gothic architecture. Yay medieval history degree!) A way to get to the vista from the ground level is to approach the point from the southwest. When you see the vista, take the elevator to your right up to the Upper City. Go left when you reach the Upper City and then take your first left and go down the stairs. At the bottom of the stairs, you'll find yourself in a grassy area. Go right and move to where the wall ends and you can see the city. You'll see the roof of the flying buttress to your left. Walk out on it and keep going until you get to the vista.
Vista #4 - Plaza of Grenth
The fourth vista in Divinity's Reach sandwiched between the Plaza of Grenth to the west and Salma District to the east and is in a graveyard. The vista is found on top of a tomb and requires a bit of jumping around to get to. This is the hardest vista to get to in the city.
To reach the vista, you will need to jump onto some monuments behind the tomb and right up against the city wall. You will then jump from monument to monument until you reach the tallest monument facing the tomb. Jump up to the very top of that monument and face the tomb. When you face the tomb, go to the far right of the monument that you are on. The right side is lower than the center section, but the center section is too far away to make the jump. From the far right side of the tall monument, jump to the closest corner of the tomb. Be prepared to try this one for a bit until you get it right.
Vista #5 - Plaza of Lyssa
Our next vista found in the delightful Divinity's Reach is located just northwest of the Plaza of Lyssa and to the west of Salma District. The vista here is located on top of the end of a row of columns next to a temple of some sort. Overall, this is a pretty vista to get to only requiring one jump.
To reach the vista, run up the temple's ramp which lies next to the column row. Follow the ramp up until you reach an open area. From there, you can easily jump onto the row of columns. Once on the columns, just run down them to the end and interact with the vista.
Vista #6 - The Upper City
The last vista in Divinity's Reach is found in the Upper City in the Central Plaza. This vista is perched on the lip of a bowl projecting out of a column. The column has a large number of bowl-like projections on it and there are trees and plants growing all over it. This vista requires a bit of jumping to reach, but the path is pretty easy.
To get to the vista, run up the ground next to the bottom ring of the column. Jump up into the bowl encircling the column. You will see a few smaller columns nestled together against the main column. Jump onto the lowest one and keep jumping upwards onto the next two taller columns. Then you'll be able to jump onto the edge of the bowl-like projection that has the vista. Just run up to the vista and interact.
Now you have a complete guide to the vistas in Divinity's Reach, fellow travelers. Most of the vistas are relatively easy to get to, with the one in the graveyard being the hardest to reach. Personally, I think vistas are a cool addition to the game. Getting little mini-movies for exploring the world of Guild Wars 2 is a good thing and a happy bonus.