Newly created characters in Guild Wars 2 are able to begin crafting immediately following the brief intro instance for each race, though you may want to wait until you’ve got at least a few levels under your belt before diving in. As you’ll learn in this guide, this is due to needing some materials to craft with, and enough coin to purchase various components from NPC crafting vendors.
Getting Started with Crafting
You can actively train a total of two (2) crafting disciplines at any given time. To select a new discipline to train, you will need to speak to the associated NPC trainer. All major cities have an area where crafting trainers, vendors, and workstations can be found, but they can also be found in a number of towns and villages in the explorable zones.
For example, the starting zones for each race (level 1-15 zones) contain a town or outpost where you will be able to train and craft. These are located in areas with content for around level 10 which can be a good time to start crafting, and allows you to do so without having to travel back to a major city to do so.
To find any such areas, open your map [M] and any crafting areas will be clearly marked with the icons shown here to the right. To make it easier to see the crafting icons on the map, you can also click on the small eye shaped icon found on the bottom left corner of the map. This will bring up a list of display options that can be toggled, with a category dedicated to crafting.
In major cities, don’t forget that you can toggle between the different “layers” of the city on the map. To do so, click on any of the various layers for that particular map on the bottom right corner.
Once you’ve located the NPC trainers, interact with them using the default [F] key, and begin a conversation. As shown below, each one will provide you with some basic information about what that discipline is able to produce, types of materials you will need, and other important info specific to that discipline.
The Eight Crafting Disciplines
There are a total of eight (8) crafting disciplines in Guild Wars 2. These are outlined below, including notes on the types of items each one produces, and a list of any suggested professions.
| Discipline | Produces | Suggested Professions |
| Armorsmith | Heavy Armor Inventory Upgrades (boxes) Runes (armor upgrade) |
Guardian Warrior |
| Artificer | Focus items Staves Scepters Tridents Sigils (weapon upgrade) Potions (consumables) |
Elementalist Guardian Mesmer Necromancer |
| Chef | Consumable Foods Armor Dyes |
All Professions |
| Huntsman | Harpoon guns Longbows Pistols Rifles Shortbows Torches Warhorns Sigils (weapon upgrade) |
Engineer Ranger Thief Warrior |
| Jeweler | Earrings Necklaces Rings Jewels (accessory upgrade) |
All Professions |
| Leatherworker | Medium Armor Runes (armor upgrade) Leather Bags |
Engineer Ranger Thief |
| Tailor | Light Armor Runes (armor upgrade) Cloth Bags |
Elementalist Mesmer Necromancer |
| Weaponsmith | Axes Daggers Hammers Greatswords Maces Shields Spears Swords Sigils (weapon upgrade) |
Guardian Mesmer Ranger Warrior |
The Crafting Interface
Once you’ve chosen a crafting discipline, you can immediately begin crafting provided you have the necessary components. To do so, walk up to the appropriate crafting station and interact with it using the default [F] key. This will bring up the main crafting window which has a number of different tabs and interactions. We’ll take a look at each of these views below, along with some basic notes and tips for each.
Note: click on any of the images below for a larger view of the interface
The Discovery Tab
In this tab you can drag components from your inventory on the left of the screen into the four boxes found in the center of the interface to "discover" new items. This will be your primary method of learning new recipes for all disciplines, though you will learn some automatically as you unlock new tiers. In general, you will also earn more crafting XP through discovery than general production.
The Production Tab
This is the default view when you begin crafting. Any recipes you currently know will be listed on the left. Clicking on them will display the necessary components in the main view on the right of the window, and if you have them in your inventory you can craft the item. You will start out with a number of basic recipes already unlocked, but can learn more through advancement and discovery.
The Bank Tab
This tab will allow you to access your account vault which can be very handy while crafting. While most crafting components can be stored in the collections tab, certain items such as Insignias used in the discovery process can only be stored in the main bank. Since you can access this tab from any crafting station, it can allow you to access the bank from any explorable zones where crafting stations are located.
The Collections Tab
Here you will be able to access any of your stored crafting materials. Like the default bank space, collection storage is account wide, so this can be an incredibly handy way to share gathered and dropped crafting materials between your characters on the same account. Note that you can also store basic vendor-bought crafting items here, such as linen thread used in many disciplines.
Once you've selected to train in any of the crafting disciplines, you will also be able to view a version of the Production tab shown above via the main Hero window [H] by clicking on the Crafting tab. Keep in mind, however, that you will only be able to view a list of any known recipes and their required components via the Hero window. To actually produce any of the items you will need to be near the appropriate crafting station.
Salvage Kits and Gathering Tools
The bulk of your crafting materials will come from gathering while out in the explorable zones, or breaking dropped items down using salvage kits depending on which crafting disciplines you choose to train. Both methods will require you to purchase and use associated consumable items that can be found on all crafting NPCs, and many NPC vendors throughout the world.
Salvage Kits
Salvage kits will allow you to break certain items down into crafting materials, and have a chance of returning any upgrade items slotted in any armors, weapons, or accessories you salvage. The kits are a stackable item that's stored in your normal inventory, with one kit consumed each time you salvage an item.
Beyond any equippable items dropped by creatures, many also have a chance to drop items labled as Salvage Item. These will return a number of components, but unlike armor, weapons, and accessories, they will not provide you with any item upgrades when salvaged.
There are currently five (5) types of common salvage kits that can be purchased from vendors, or may be earned as rewards from certain activities such as personal story missions. As a general rule, the more expensive the kit, the better chance you have of yielding rarer components or salvaging upgrades from items.
- Crude Salvage Kit - 32c per stack of 15
- Basic Salvage Kit - 88c per stack of 25
- Fine Salvage Kit - 2s 88c per stack of 25
- Journeyman's Salvage Kit - 8s per stack of 25
- Master's Salvage Kit - 15s 36c per stack of 25
There are also two additional types of salvage kits to be aware of:
- Black Lion Salvage Kit - these are purchased primarily through the gem store, though you may occasionally obtain them from reward chests or very rarely as drops. They differ from common kits in that you are guaranteed to retain any upgrades when salvaging gear.
- PvP Salvage Kits - These are purchased with glory from vendors in the MIsts, and are used to break down any unwanted PvP rewards you accumulate. Instead of returning normal crafting materials, salvaged PvP items will return a number of components used in the Mystic Forge instead.
Gathering Tools
Before you can begin gathering from any metals, wood, or plants, you will need to have the proper gathering tools equipped. Gathering tools are consumable items commonly found on NPC vendors and all crafting trainers.
Unlike salvage kits, gathering tools will not take up inventory space, but instead can be equipped in your Hero [H] window, or by right-clicking and selecting to "equip item". As you can see in the image to the right, there are also different tiers of gathering tools, with each allowing you to gather metal, wood, or plants from progressively higher level zones:
- Rough - used for gathering in the level 1-15 maps, no level requirement
- Iron - used for gathering on maps up to level 30, requires level 10
- Steel - used on maps up to level 45, requires level 25
- Darksteel - used on maps up to level 45, requires level 40
- Mithril - used on maps up to level 60, requires level 55
- Orichalcum - used on maps up to level 80, requires level 70









Comments
Crafting was an area I didn't touch upon, but that I want to use for some of my xp before breaking into WvW. I was unclear from what you wrote whether you'll be able to craft more than 2 crafts on a toon ever (without losing your progress in one or both of the crafts). I expect you can't?
You can. If you want to swap crafting discipline, it's as easy as talking to the new crafting discipline trainer, and swapping over. You do NOT lose any progress from your current disciplines, and can always swap back later, though there is a small cost involved. From the wiki:
"Although a character can only have two disciplines active at a time, they can pay a master craftsman to switch, at cost of 10 copper per level in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at Level 400) costs 40 silver."
Nice article Sardu, thank you. The suggested professions for each crafting discipline is especially useful, as is the gathering tools levels. Do you have any tips on advancing the crafting disciplines? Such as using known recipes first, or trying to discover stuff straight away?
To start with you will want to process your raw materials into a craftable state (ore -> bars) this gives you pretty good experience at first and tapers off as your crafting level increases.
Next step will be to craft components, so for artificing you would say craft a staff shaft, a staff head and an enchanted dowel. Each of these actions also provide some experience.
Soon crafting these basic parts will no longer provide much or any experience and you will have to try discovering new recepies. This is as simple as going to the discovery pane putting the staff head, shaft and the dowel in three of the panes. The window tells you if you have a workable combination and you can choose to craft the item. Having done that you will now have a new known recipe in your main crafting tab.
Rinse and repeat as necessary and once you reach a high enough level new component parts will become available.
I am sure it becomes more complex as things move on, but these are the basics as far as I know them.
Cool, thanks for that.
Thanks for both those shares. Hearing about the things in advance will help prevent waste I'm sure. Or at least help make it quicker even if we'd avoid it regardless
I suggest adding Guardian to the recommended artificer professions.
Thanks for the tip - I added it to the list. :)
Question - the bank is account wide but is crafting? So if i get to lvl 250 in huntsmen on my ranger is it still lvl 250 on a diff toon or do i have to lvl it again?
TY
When life gives you lemons, shoot them back at life at high velocity.
Crafting is individual per character. New characters you create start with zero in each crafting discipline. However, because the bank and materials are shared account wide, it will be a lot easier to level up the crafting disciplines on new characters, purely because you'll undoubtedly have more materials lying about in storage.
Crafting is leveled per character. So you could level huntsman to 250 on one character, but if you choose it on another you'll be starting fresh with it and level it up independently.
Excellent article. I hadn't encountered the black lion salvage kits yet - good info.
There are a series of beginning crafting vids that are very well done.
http://www.youtube.com/watch?v=bFU_b4e2bxU&feature=player_embedded
Excellent article indeed - thank you very much! I was just going to mention the beginning and intermediate crafting videos by Enigmius1 but Sylvinstar beat me to it.
If you want to be a crafter, do yourself a favor and be sure to watch those in the 4 days between now and Headstart. They are full of great info
I personally have decided to take on Artificer and Weaponsmith. I have done a little artificer and tailor in one of the earlier BWE's and enjoyed it. Key thing will be doing a lot of gathering/killing mobs for materials, because it takes a lot of raw mats to make stuff.
I've already figured out a Ranger build for harvesting that focuses on Tier one utilities and weapon sets. that will help with harvesting.
During BWE 3, there were level requirements on the harvesting gear, but during one of the stress tests soon after that (one of the few that was in the evening for the US so I could make it), I noticed that the harvesting gear had lost it's level requirements. I didn't have the coins to buy a top-tier one and confirm it, but I bought a second-to-top tier item and was able to harvest nodes with my level 22 character without issue.
Did anyone notice if those requirements were still there in the latest stress tests, or heard if those missing level reqs were just an oversight?
This one is a really nice crafting guide! You can add the little update about crafting from the bank.
Ref: https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-8...
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I found a great Guild Wars 2 guide that really goes into crafting in detail and gave me some great tips. It's called Zhaitans GW2 guide, if you really want to dominate the game you should check it out.
What happned to the Crafting guides?