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Better Living through Inventory Management

May 23, 2012 - 9:25am -- Sardu
GW2 Inventory Management

Better Living through Inventory Management

Obtaining piles of shiny loot can be awesome, but figuring out what to do with the spoils of war after the fact can be a total drag. In fact, the most common MMOG inventory management systems could easily go by the alias D.R.A.G. – Doesn’t Respect the Average Gamer.

While there are still some aspects of inventory management in Guild Wars 2 that could be improved upon, overall ArenaNet has done a great job of giving players plenty of tools to work with. To that end, we’ve put together a collection of tips to help keep the inventory management mini-game from critting you for too much damage, and keep you out enjoying the rest of the game instead.

GW2 Beta Disclaimer

Stock Up on Salvage Kits

Perhaps the best purchase you will ever make in your journeys throughout Tyria, Salvage Kits are one of the absolute “must haves” for effective inventory management. GW1 players will already be familiar with the basics of salvage kits, but for those of you just joining the party in Tyria, here is a quick rundown of how they work.

While out adventuring, you’ll see certain loot drops labeled as a “salvage item”. Using a salvage kit on these will return a number of common crafting materials, but you can also salvage other items too. Armor and weapons that you don’t need or intend to sell should all be salvaged. Depending on the quality of salvage kit you use, you’ll have a progressively better chance of gaining rarer crafting materials, or recovering upgrades from the item.

You will obtain Crude Salvage Kits early on through your personal story, but will want to purchase more kits whenever you’re at a vendor who sells them. Most general vendors will sell at least Basic quality kits, including the crafting vendors found in cities. However, as soon as you can afford to, you’ll want to begin stocking up on better quality kits. A vendor that’s universally easy to reach regardless of which race you’re playing is Salty Emil, located at the entrance to Hooligan’s Route in northwest Lion’s Arch.

GW2 Salvage Kits

Bag Upgrades

GW2 Crafted Wool Bag

When you first exit the intro for your chosen race, one of your rewards will be a shiny new 4 slot bag. Not bad to start off with, but you’ll want to upgrade this and any other smaller bags you obtain through personal story or as drops early on. The concept here is pretty simple; the more bag space you have, the less frequently you’ll have to seek out the nearest vendor to clear more space.

Perhaps the easiest way to increase the size of your bags is through crafting. Armorsmiths, Tailors, and Leatherworkers can make new boxes or bags fairly cheaply, and can be a good choice for one of your 2 trades depending on which profession you’re playing since it will allow you to craft armor upgrades as you level.

With little cost and effort you’ll be able to upgrade to 8 slot bags, and will probably even be able to craft the 10 slot bags within the first few days of playing depending on how quickly you choose to advance your crafting skill level.

GW2 Rune of Holding

It’s worth mentioning that bags do require a Rune of Holding (shown above) to craft. This is smart for a few reasons, perhaps the biggest one being that it puts a base value on bags and helps keep the Trading Post pricing of bags somewhat in check. For example, it costs 2 gold for a Greater Rune of holding, so crafted 18 slot bags will most likely always sell to other players for at least that much.

Storage Vault

One of the very first waypoints you’ll want to unlock in the major cities will be the ones located next to the bank. This will allow you to quickly travel there to drop off crafting materials, item upgrades for your alts, or other collectables you want to store.

Storage space is exceedingly limited though, but it can still serve as a handy overflow for your bags if you’re a giant pack rat like me and hate to get rid of anything that might be useful at some point over the next 20 years. Thankfully there is a very simple way to increase your available storage – all it takes is a little dedication and time.

Under the Architecture category of the guild management Upgrades tab you’ll find a number of guild storage upgrades that can be researched. Regardless of what size your guild is, this should be the first group of unlocks you spend your Influence on. Larger guilds will like have them unlocked in a solid week of playing, but even smaller guilds should be able to unlock at least the initial Guild Stash fairly quickly.

GW2 Guild Storage Upgrades

While some guilds might scoff at the idea of letting their members join multiple guilds, allowing members to occasionally accrue some Influence towards a personal guild isn’t a bad idea as far as inventory management is concerned. Guild leaders who would deny their members such an obvious benefit via the multi-guilding system could really stand to learn a thing or two about keeping their guild members happy in my humble opinion.

Cosmetic Items, Consumables, and Collectables

This is really more a word of advice than an actual tip, but I thought it pertinent to mention regardless. In your Hero window, you’ll notice that you’ve got a separate tab for your Town Clothes. This is a cosmetic set of gear that you can swap out for various items such as the costumes that can be purchased for Gems. Some of the costumes are pretty cool, but don’t forget that a 5 piece set equals 5 inventory or storage spaces you’ll have to account for.

If you’re the type of gamer who likes to collect minipets, don’t forget that your account vault comes equipped with a dedicated section to store them in. You’ll only be able to store one of each type here, so if you ever obtain duplicates your best bet is to place them up for sale on the Trading Post. In fact, you should get into the habit of using the Trading Post as another method of getting items out of your bags and account vault that you don’t have a personal use for, and have a greater value to other players than what NPC vendors will offer.

A Word about Weapons

Before I scamper off into the aether, there is one final thing worth keeping in mind when it comes to inventory management. At present, weapons don’t have any form of dedicated inventory space, so the more weapons your profession can use, the more bag space you’ll need to sacrifice to keep a full set handy. This shouldn’t necessarily influence which profession you choose to play, but it’s something to remain conscious of all the same.

The total number of weapons each profession can currently use is as follows:

  • Elementalist - 5 total weapons / 6 total combinations
  • Engineer - 4 total weapons / 4 total combinations
  • Guardian - 11 total weapons / 14 total combinations
  • Mesmer - 9 total weapons / 12 total combinations
  • Necromancer - 8 total weapons / 12 total combinations
  • Ranger - 10 total weapons / 13 total combinations
  • Thief - 6 total weapons / 9 total combinations
  • Warrior - 11 total weapons / 21 total combinations

As you can see, there is a pretty major difference in the amount of bag space weapons will take up depending on your profession. I keep hoping ArenaNet will create a dedicated weapon inventory container to account for the massive disparity here, but so far no dice. At present, a warrior is far worse off than an Elementalist in terms of inventory space, and that honestly makes no sense on any level.

So until the above is address in some way, it is worth keeping in mind when first starting out. Think of it this way: your warrior will start with a 20 slot backpack + 4 additional slots from your intro reward. Of those 24 slots, you’ll be left with a scant 13 open slots if you want to have 1 of each weapon available to unlock skills or try out different builds. Thankfully there is a bit of relief at level 7 when your second weapon set unlocks, but it still makes little sense that weapon storage should be a major concern for some professions, and not at all for others.

Have your own thoughts on inventory management in GW2, or tips you'd like to share with our readers? Toss 'em in the comments below!


Comments

Axly (not verified)
Axly's picture

Actually, you don't have to travel to the vault to deposit common crafting materials. Right-click on them and "deposit collectable" and they instantly go into the alternate tab in your vault. Frees up inventory space while you're on the go and makes salvage kits even more important. Doesn't work with rarer crafting items, unfortunately.

Draygo (not verified)
Axly's picture

You missed a major item in inventory management:

Basic crafting material can be sent directly to your bank from anywhere in the world. Right click an item, if there is a deposit collectable button you can send that item right to your bank! You can pick up that item by clicking the collectables tab in your bank window. 

Cooks will find that tip incredibly helpful. 

Raphia Naon (not verified)
Axly's picture

Very nice summary, Sardu. I hadn't even considered the benefit of having a one-person guild from the storage point of view.

On the weapons front, my over-equipped ranger always seemed to require careful perusal of all the weapon drops to be sure that I wasn't selling off better gear than I was using, and who wants to stop in the middle of a dynamic event chain just to figure out the fine points of inventory?

sylvinstar
sylvinstar's picture
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Joined: Mar 23 2012
XP: 3450

Aren't some things able to be put on the trading post from anywhere in the world as well?

Just a side note, the first game I remember to specifically tackle inventory management was Dungeon Siege which allowed you to bring pack mules into dungeons and had an auto sort button for inventory.

I think crafting bags/containers will be the key in the first few days along with salvage kits.  Even with kits in GW1 inventory can get quickly crowded with alternate armor sets etc.  I don't see this changing in GW2.  I am sure extra personal bank space will be one of the only things I actually buy for real cash.

Xaira (not verified)
Axly's picture

Actually, there is a dedicated weapon bag. There's also a crafting materials bag, a grey item bag, a do-not-sell bag, and some other specialized inventory bits. I really, really like them.

 

Xaira (not verified)
Axly's picture

Actually, there is a specific weapon bag. We have several different bags that all allow for different things to be placed in them as a matter of preference. There's a grey item bag, a weapons bag, a crafting material bag, a do-not-vendor bag, all sorts of other things. Something I like about them, too, is that these bags only prefer these items, they don't limit to only these things. Very happy with the inventory system in GW2.

Ramsheadhammer (not verified)
Axly's picture

There are also 4 known types of specialized bags.  Crafting, Weapons and Armor, Junk, and a bag that hides stuff from the merchant "Sell" interface.

Anthur (not verified)
Axly's picture

Nice summary.

But I think you got the Engineer wrong. He needs 4 weapons (2 pistols, shield and rifle). But there are only  three combinations (pistol/pistol, pistol/shield, rifle).

Haelyn
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Joined: Mar 22 2012
XP: 3350

Inventory management for me is a challenge as I am a bit of a hoarder when it comes to games.  If I buy anything from the cash shop it will be more bank space.

GhostBoy
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Joined: May 10 2012
XP: 30

The specialized bags seem to be divided between the crafts, so not all crafts may be able to make all of the specialized bags. Worth noting if you want a certain type yourself and don't mind getting spoiled by a wiki or something.

Putting things up on the Trading Post from anywhere is also a good inventory management tip (as well as a money maker), f.inst stacks of materials that you have gathered for the XP, but don't actually plan to use for crafting (and thus, not something you are interested in storing either), or spare loot that is too good to salvage. Between all of these tools, and the fact that you can also find crafting stations in lesser towns, not just the main cities, you really should not ever have to go back to town just to empty out bags.

Most of the Karma vendors also sold salvage kits, if you are short on cash. In Queensdale the price was usually around than what you get for a single event.

Darkever (not verified)
Axly's picture

Are you sure the Guild Stash gives more storage spaces to each player affiliated to the guild? I thought it was a "public" storage for all guild members...

Sardu
Sardu's picture
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Joined: Mar 21 2012
XP: 1075

It is more storage for the full guild, not on an individual member basis. That's why I suggested using that system to your advantage by creating a sub-guild with only a few members, building up influence, and unlocking the guild storage.

Owatatsumi
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Joined: Jul 28 2012
XP: 45

Great article, Sardu. I too liked your suggestion of forming a sub-guild in order to get more bank space. Brilliant! I strongly feel though that players shouldn't have to resort to something like this in the first place though.

Compared to any other MMO that I've played, including GW1, the bank space given in GW2 is very stingy. I don't like at all how AreaNet requires you to purchase extra bank space with real money. It is uncharacteristic of them. AreaNet's philosophy has been to remove roadblocks placed by subscription based MMOs of the past that stood between the player and actually playing the game. They have done a great job so far with fast travel and a lot of other things. By making purchasing extra bank slots cost real money they are putting up a new roadblock between players and them enjoying their play experience and I'm not sure if they realize it. Sure you can save up gold and exchange it for gems to purchase bank slots, but why the run around?

To be fair AreaNet's way handling the storage of crafting materials helps with the bank issue to an extant.

I agree with you that a completely separate bag slot and bag from the normal number given to a player should be added for weapons, especially after seeing how many inventory slots are taken up by some professions.

Another alternative option might be to just add a new section to the hero menu underneath the equipped weapons. Here there could be a slot for you to place or "equip" one of each of your profession's weapons (two if the weapon is both an off-hand and primary weapon). This area would be just for storage and have no functionality but you can double click on any weapon there and equip it, just like you could from the inventory, or drag and drop it into one of your equipped weapon slots. All weapons currently equipped on your character will automatically appear in their appropriate storage slot and be grayed out. When you equip a different weapon, replacing them, their color will just change from gray to normal. I think this might be the cleanest and least bulky/clunky way of solving the problem.

For those who brought up the different specialty bags that you can put in your slots, they are very nice for inventory management and I like them a lot but they don't solve the problem Sardu pointed out, the fact that some professions will have more of their inventory taken up by weapons than others and that is not fair or very good design. It was a helpful thing to point out though!

Can't wait for GW2 and to see what changes AreaNet makes from the Betas! I love how they listen to the GW2 community.

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