Guild versus Guild doesn't officially exist in Guild Wars 2. Thankfully, players and guilds are a resourceful bunch and have found their own form of the much loved past time.
In the latest installment of the Last Whiskey Bar, Innuendo and I go toe to toe on whether legendary weapons should be tradeable. Innuendo is firmly in the 'against' camp and Xerin is in the 'for'. Considering one of us has made a small fortune from the lucrative trade of selling on legendary weapons, this should be interesting.
With 27 Mystic Clovers remaining until I finally complete my Kudzu, I can safely say there has been nothing legendary about its construction. Arduous or laborious, yes, but not legendary. I would also go as far as to state that constructing a legendary weapon almost killed all the passion I had for Guild Wars 2.
We’ve had about two weeks of the new daily achievement system and I think it’s time to stop and reflect on how they are going, and if ArenaNet achieved (pun) what they could have with the changes. To do that I’ll dive into my own experience with the current system, as well as look ahead to the changes they’ve already confirmed for February patch.
It isn't often that I'll promote something that costs our readers money. In this instance however, I'm willing to make an exception.