Immediately following the Future of Online Gaming panel at PAX East 2012, Jon Peters was awesome enough to take some time out of his busy schedule to discuss some of the things he’s been working on since the last closed beta test (CBT3). Specifically, we talked about build concepts and some of the refinement being done to skills and traits. Given my obvious affinity for the necromancer profession, Jon also went over some of the changes made to the necro’s weapon and utility skills that were completed as recently as last week.
With the reveal of the structured PvP system in Guild Wars 2 last month, we’ve entered a new phase of anticipation for the game’s release. While ArenaNet has remained tight lipped about dates for a public beta and launch window for Guild Wars 2, hardcore fans have already begun deep discussions on team strategy, builds, skill rotations and more.
Gamescom 2010 marked the official unveiling of Guild Wars 2 to the public. Over the course of the past year, we've learned about seven of the game's eight playable professions, details on the five playable races, and spent some hands-on time with underwater combat, dynamic events, and much more. This year for gamescom 2011,, ArenaNet rolled out an entire treasure chest worth of gameplay details, and the crowning jewel of the bunch is the first look at structured PvP.
At San Diego Comic-Con 2011 we had the chance to sit down with lead content designer for Guild Wars 2, Colin Johanson, and learn more about how dungeons and underwater content will factor into the game. In the following interview, Colin gives us an excellent overview of some of the things players will encounter in the dungeons, and what ArenaNet is doing differently with underwater combat to make it an awesome experience for players in GW2.
Anticipation has been building steadily for the upcoming release of Guild Wars 2. As time passes, more and more information is released to whet the appetites of eager fans. Today, Ten Ton Hammer talks with Lead Designer Eric Flannum about the engineer profession and technology in Guild Wars 2.
Ten Ton Hammer recently caught up with Isaiah Cartwright (Izzy), Lead Systems Designer at ArenaNet, and discussed the newest profession revealed for Guild Wars 2, the Guardian. The Guardian is the second soldier profession that uses Virtues which work to protect the Guardian and their allies. We had some questions to ask about this intriguing new profession and have them here available in our latest Guild Wars 2 interview.
The art of crafting believable iconic characters for a video game IP is one that perhaps only a handful of MMOG developers have ever truly mastered. Yet it can be as integral to successfully immersing players in a given title as the cornerstones of combat, crafting, and character progression.