I had the chance to ask some questions of a few commanders about some tips they could give to new players in light of the oncoming WvW Season. These questions are designed to get absolutely new WvW players acclimated into the battlefield and get ready for Season start on October 4th. Jump in to read more!
After our talk to help newer players to get ready for WvW, the commanders I spoke with went on to discuss their thoughts on how WvW is feeling currently. It'll surely be a great read for any player trying to get the feeling of how WvW is going.
There are few people at ArenaNet I haven't interviewed, with Mike O'Brien having eluded me for quite some time. Thankfully, I managed to sit down with him (alongside some colleagues from Massively and MMORPG) for 30 minutes, to discuss his latest blog post. Here's how we got on.
Lewis B: I sometimes feel that the story-lines in the newer content are lost amongst the variety of ways that it is distributed: in-game mail, NPC's, instances and temporary content, when a single animated cutscene would have trumped all those. Is there an intention to utilize cutscenes much more to get your message across or are they too time consuming/costly?
Lewis B: Do you still feel that the storyline of Guild Wars 2 is as prevalent as it should be or do you feel it's taken a bit of a back seat? I sometimes get the impression that you and your team might be playing catch-up as the content teams quickly run with their ideas for what's next, while you're trying to hold it together.
In this exclusive interview, I sit down with ArenaNet's Lead Writer, Bobby Stein, to discuss all things story, delivery and the pressures since launch.