Guild Wars 2 Hub

Your Source for Original GW2 Guides and Features
Guild Wars 2 Guides

Interviews

Dynamic Events Dev Journal by Colin Johanson

July 15, 2012 - 8:04pm -- Sardu
GW2 Dynamic Events Dev Journal

Every once in a while you'll be doing an interview only to discover that you've touched on a topic that transcends the scope of the standard Q&A format. Our recent interview with Colin Johanson was one such case, as we quickly discovered when we began discussing the dynamic events system in Guild Wars 2.

In particular, we were interested in learning more about the fan reaction to dynamic events so far, and how Colin and his team have approached managing expectations for that particular system. What follows is a lengthy analysis of the system overall that may have originally been born of a much larger discussion about the game, but ultimately became more of a dev journal specifically about the dynamic event system.

So read on to hear what Colin has to say about dynamic events in this exclusive GW2 dev journal!

Exclusive Interview with Colin Johanson - Part Two

July 11, 2012 - 8:19am -- Sardu
Exclusive Interview with Colin Johanson Part 2

We're pleased to bring you the second part of our exclusive interview with Colin Johanson. In it, we discuss many of the design decisions behind GW2's renown system, the important role beta weekends have played in the development process, and much more. So grab a frosty beverage, sit back, and enjoy!

Exclusive Interview with Colin Johanson - Part One

July 10, 2012 - 7:52am -- Sardu
Exclusive Interview with Colin Johanson

We recently had the opportunity to sit down with Colin Johanson to discuss the launch expectations for Guild Wars 2, the importance of beta weekend feedback, and a whole host of extras. Today we're pleased to bring you the first of this excellent two part interview with Colin, so continue reading to learn about the impact of player feedback on design, and much more. And don't forget to check back tomorrow for the second part of this epic interview!

An Interview with Team Paradigm

July 6, 2012 - 3:10am -- Xerin
Guild Wars 2 Team Paradigm

The E-Sports team known as Team Paradigm have been gaining plenty of attention lately through their excellent show of skills in Guild Wars 2's structured PvP but also through their community interaction, the sharing of innovative builds and their focus on being the best.  I managed to sit down with them, just after the end of the second Beta weekend, to have a chat about all things PvP...

Profession & Traits Interview with Jon Peters Pt. 2

July 4, 2012 - 6:45am -- Xerin
Professions and Traits Interview with Jon Peters

In the first part of our interview with Jon Peters, we discussed the tiered trait system and some of the upcoming changes to professions players will be able to experience heading into BWE3 later this month. Today we're pleased to bring you the second and final part of the interview in which we discuss the state of Corruptions necros, upcoming mesmer changes, and a whole lot more!

Profession and Traits Interview with Jon Peters

July 2, 2012 - 11:24pm -- Xerin
Professions and Traits Interview with Jon Peters

Today we're pleased to bring you the first part of our exclusive Guild Wars 2 interview series on the state of the game as ArenaNet prepares for launch, and for the upcoming beta weekend later this month. This week we have a great two part interview with Jon Peters on the trait system and profession balancing.

Traits and Builds Interview with Jon Peters Pt. 2

April 10, 2012 - 6:22pm -- Sardu
GW2 Sylvari Mesmer

In the first half of our exclusive interview with Jon Peters during PAX East, we discussed the trait system, the likelihood that a skill split between PvE and PvP won’t be necessary based on creature iteration in PvE, and recent changes to the necromancer’s weapon set and utility skills. The second half of our discussion focuses on builds, including Jon’s breakdown of the core components of a given build in order of importance.

Pages