Lion’s Arch is going to be down for a while, if not permanently. It is very unlikely we’ll be able to remain lingering about the Vigil Keep, especially with not thousands of displaced Refugees. We need to find out where we will all gather up at to show off our fancy clothes and to talk about whatever it is we used to talk about in Lion’s Arch. Luckily we have quite the selection of cities to go to and we measured them all up to see which one will be our new home.
- Can simply walk out the front gate for the Queensdale Champion Farm.
- Small groups of players already gather there because of the Royal Terrace.
- Bank and Trading Post not far from each other.
- Crafting Stations and Trainers are too far spread apart.
- Nearest armor repairer is a bit far from all the other services.
- Closeness of Bank and Trading Post can lead to a huge knot of people.
- Keg toss location.
- Crafting stations are in a close area.
- Profession Trainers are all close to each other, and very close to a waypoint.
- The Trading Post is terribly far from the Crafting Stations and the bank.
- Closest waypoint to the bank is a touch far compared to other towns.
- Guild Armorer and other similar services are not near the Guild Bank.
- Crafting Stations all close to each other.
- All services are in a reasonable distance of a waypoint.
- Can waypoint in to any service you need to from anywhere in the world.
- No unique feature to draw players there.
- Guild services far away from the guild bank.
- Trading Post almost requires you to waypoint to and from it.
- Crafting stations, Bank and Trading Post are all in reasonable distances of one another.
- Super Adventure Box already premieres here and Polymock likely will too.
- Can travel quickly through levels if you know how to fall appropriately.
- Trainers are pretty far from all the other services.
- Likely to be a large knot of people lingering around the Trading Post and Bank area.
- Can fall to your death if you aren’t accustomed to the map.
- All the crafting stations are within a close proximity to one another, and the Trading Post.
- All Trainers and Guild services are close to one another.
- Important Waypoints don’t require you to load up the area.
- Terribly confusing to navigate at first.
- Easy to fall to your death.
- Nothing else to draw players to this map.
One notable mention is Ebonhawke. While it doesn’t have the access to Guild services, or any special features, it does have the tightest gathering of crafting benches, bank, trading post and trainers. With some organizing, and an expansion via Living World stories, it could easily become a new Hub to contend against Lion’s Arch.
Another mention is Southsun Cove and the Consortium ran Pearl Islet. Already we have access to a Bank and Trading Post vendor on a boat at Point Pride. If we brought those to Pearl Islet, and had all the former pirates come to Southsun, we could very well have a great new home to spread across.
In terms of ease of access for players, Rata Sum is the best. The main feature that will likely draw players to it is the proximity of the Trading Post to all the other important services. That, coupled with the natural area to conglomerate between these services, makes it the most likely location for players to meet at in this current state of the Living World. The biggest issue I had with this map was the profession trainers being completely spread out, which makes it an issue of finding your particular trainer.
The Black Citadel was a close second for its tightly bound crafting stations and trainers. These made it easy to locate what you needed, as all you needed to do was go in the general location of these places. To top it off the waypoints made it very easy to navigate between all these features. The only issue was the distance of the Trading Post to everything else which makes it more traveling than necessary.