I love a sensationalist forum title. I’m not sure how or why people feel the need to write them without facts or figures to back up their claims but this one in particular really caught my interest today. The thread starter declares “GW2 is dying, a change of priorities is mandatory”. That’s quite the statement.
If you don’t want to read the entire forum post and the subsequent replies I’ve pasted the “Too Long, Didn’t Read” below.
TLDR: PvP is dying because of lacking content for aspiring new players and those in between the casual/hardcore area. A ladder/matchmaking needs to come as soon as possible to create a playfield that is enjoyable no matter how good you are at the game and helps you grow as a player.
First and foremost, is PvP really dying? Looking at the server lists, they are as busy as they ever were. Secondly, tournaments (unpaid) appear instantly, suggesting there is a constant demand from budding teams. Thirdly, paid tournaments only have around a 1 to 2 minute wait between matches, again showing high demand.
I do however understand some of the thread starter’s complaints (though the ladder system is in the works) as there is a difficulty for new teams or inexperienced players in actually standing a chance of winning. I play as part of a tournament team and 99% of the matches we play, we win. We win because we are individually skilled but also because we utilise voice chat, have played together for a period of time and have established tactics. This leaves players who want to simply PUG a tournament at a distinct disadvantage.
At present those who queue individually for tournaments, or as a party less than 5, are placed into the same tournament pool as the pre-formed groups. This poses its own set of problems as individuals with no group synergy or experience are at an immediate disadvantage. That isn’t to suggest that PUG tournament groups always lose when playing with the big-boys, but they lose more than most- that I am sure of.
The simple solution and as rightly suggested by Pray is to split PUG tournament groups (treat it similarly to random arena) from pre-made. The only problem this poses is the additional layer of tournament play may create significant queues for those in pre-mades and worse, paid tournaments.
What are your thoughts on the current state of sPvP and tournament play? Is there a fix for the
p.s. ArenaNet, please get rid of 8vs8!