It's a prominent topic and one which has been raised heavily over recent days in my own guild; whether or not the temporary content we are seeing in Guild Wars 2 is actually a good or a a bad thing. There was also the wider discussion as to whether what is being delivered can actually be considered 'content.'
Without question, though inevitably subjective, temporary additions to Guild Wars 2 are content. While much of it might follow the same vein (light this, bash that, talk to X) it still provides something more to do for the players of the game. The fact that it's temporary is where the lines blur as many of my close friends and guild members were arguing that this isn't "content" akin to what most MMOG players are used to: i.e new land mass, greater quest chains or entire dungeon and boss additions, but is instead micro-content intended as a quick fix.
I'll stress that said friends and guild members are a grumpy bunch, but they are also MMOG-hardened. We've played a multitude of games together over many years. They know the genre and they know good content. While none of them saw Dragon Bash as below standard (most of them are thoroughly enjoying the second week) they and certainly I still can't help but wonder whether the resources spent designing and implementing such temporary content, specifically that such as Secret of Southsun, is worth while.
Much of this ties back to my editorial yesterday focusing on the Quality of Life Improvements many professions crave. If content such as Secret of Southsun hadn't't been delivered, would we have cared? If that colossal effort had instead been focused on professions and only professions, would the player base have been happier? I think so.
With that in mind I'm keen to hear your thoughts on temporary content. Is it a good or a bad thing? Could resources be better spent elsewhere and should such resources be funneled into professions or better yet, expansion packs that add permanancy to the game world?