BWE
[complaining], Whining, Expletives
A Post Beta Weekend Commentary
- by Sylvinstar
I started out last beta weekend, writer’s heart afire with the desire to write a masterpiece about the warrior class, but it didn’t take me long to figure out that, even with the decent amount of hours I had dedicated to the beta, I would be filling a digital page with very little that you could not find elsewhere in greater detail. Instead, I’d like to take a few minutes to talk with you about something I like to call beta aftermath.
With apologies to Alphonse Karr - though games have changed, the aftermath of beta events have remained the same.
I’m not going to try to sneak up on you with my premise. For first time testers in this beta weekend there was nowhere near the time available to adequately test the game systems and come away with half the bold statements being feverishly scrawled across the beta forum walls by the masses. As per-usual, the ratio of half thought-out claims and counter claims to balanced, thoughtful posts on every detail that someone may or may not have spent a whole five seconds testing was about 10/1. And as ever, this was nowhere more apparent than in posts concerning class abilities and PvP.
I can say this with complete aplomb. If this was your first experience with Guild Wars 2, there is no way you could possibly pass judgment on a good deal of the classes and their abilities. True, you could talk about how things felt, or how a certain ability seemed to need tweaking, but if you were completely honest with yourself you would have to admit that you were wanting, nay needing, more time to test out a lot of the available abilities and synergies before being able to pass any kind of honest judgement.
One simple example is the current debate about the warrior abilities, such as “Hundred Blades”, which root your warrior in place when they are activated. I have to admit, when I first tried out my shiny, new great sword in open world PvP, I was frustrated with the fact that people could just walk away from me and not even spill their ice cream after I activated this ability. Okay it wasn’t the lack of results that was frustrating as much as the fact that I knew that I was a total Guild Wars 2 neeeewwwwb, fanning the air with a giant hunk of steal like a Super Saiyan hopped up on pixie sticks. I knew it, the guy on the ramparts raining unholy death down upon me knew it, and everyone else within line of sight a mile away knew it too.
Undaunted, I tucked away the last, microscopic piece of dignity left to me in my travel sack and forged on, pulling out my great sword only when sneaking up on distracted players in the rills and gullies of the battlefield (what happens in dark, closed spaces, stays in dark, closed spaces). While this tactic got better results and far less taunting, I still felt like one of the most powerful abilities for this weapon – a weapon that took up two precious weapon slots - was a bit too situational to make equipping the weapon itself more desirable than an axe and a warhorn. In a game that could arguably have its name changed to “Move or Die”, the great sword just couldn’t justify its use to me when compared to the ally inclusive speed boosts that warhorn brought to the table.
- And then I unlocked my first utility trait “Bullrush” -
I began to unlock a little bit of that illusive player skill called ‘patience’, and started picking at targets from a distance with my bow while keeping an eye out for strays or players on low health. When I found a good mark, I would close the distance, still firing my bow, and only switching to great sword when I got into Bullrush range. After punching Bullrush, I would pound my prone target with Hundred Blades and watch their health bar drop faster than an Asuran in a Norn drinking game.
Speaking of ranged weapons and complaints based on very little thought… Another complaint lobbied against ArenaNet was that warrior with rifle did way too much damage (note that this post was somewhere in the vicinity of the post where someone was complaining that melee characters in the game sucked because ranged characters were too powerful in comparison). The rifle may have done a lot more damage for some, than what I experienced, due to traits and speccing attributes for rifle, but that would lead to a very one sided warrior that could be easily countered in other ways if people had more time to test, or at least if they took more time to think. Guild Wars 2 will not be a game where you can find the ‘perfect’ build and never have to adapt on the field of battle..thank goodness.
While it may sound as if I am jaded on the beta forums, I actually found some informative and balanced posts. It remains to be seen, however, which direction the official Guild Wars 2 forums will take. As for this Tyrian, I’ll avoid the hubbub, and stick to the safety of the Hub..bub.



Comments
But isn't that why everything's unlocked in Structured PvP? Just to see if these builds are actually viable?
Though I know what you mean by half-baked suggestions. Some of the complaints are far too situational for a thinking and experimenting player.
Deadpan snarking isn't.
Exactly
An excellent, well thought out, and well written article.
Although I enjoyed the entire read, the part which really stood out for me was the elegantly simply way the author describes the depth of complexity waiting for us in this game's combat mechanics. You can't move while using Hundred Blades - ack, must be broken, unusable... except (as pointed out by the author) what is required to use this powerful skill is a little bit of forethought, a little more understanding of the profession as a whole, and the synergy of other skills.
Most of the folks complaining about "melee" weapons are guilty of playing their characters as if they were suddenly more capable of not having to avoid damage. Oh sure, if you're a "range" character then it goes without saying that you're going to circle-strafe, and dodge, and generally avoid as much incoming damage as possible, but if you're melee you should be able to just wade in, and go toe-to-toe... or not. Nothing else changed about your character just because you equipped a melee/close range weapon, and yet players expect to be able to play them very differently.
Regardless of distance, you still need to stay situationally aware, make use of good tactical movement, and avoid taking damage whenever possible. Most "melee" weapons provide some "movement enhancer" skills for this very reason. Of course, the same folks complaining about "melee" difficulty are the ones who are also claiming (incorrectly) that it's ok to just button-mash mindlessly so these skills are on cool-down more often than not when they are actually needed.
Great article!
I really couldn't agree more. I've been fortunate to play GW2 over many phases before this first public beta and the forums are already agony to read. Baseless conclusions from individuals who've sunk too few hours into anything to have a true perspective of what is or isn't balanced. That might sound slightly pompous, but it is true.
How ArenaNet are ever going to pull out the posts that have substance and merit is a job I wouldn't wish on anyone...
Interesting article. Noting the synergy between skills is an extremely important point, which can turn a "meh" skill into something much more powerful.
Also, concerning the Warrior's rifle, I've seen several videos of their adrenaline skill doing massive damage. However, the firing animation is blatantly obvious to see (kneels down and takes aim), so, in PvP, it should be perfectly possible, with a little practice, to easily dodge the shot, thereby negating all damage. Situational awareness comes to the fore again.
Great article, Syl.
Great article Sylvinstar. Because of the half-baked posts, I tend to stay away from the official beta forums. Very little true discussion goes on there and it's more or less how OP or UP abilities are.
"He has all of the virtues I dislike and none of the vices I admire" --Winston Churchill
You nailed it to the point, half baked arseamptions are the bane of any beta (you saw what I did there). The stresstest weekends are just that, stress tests for the unwashed masses and not a tool to provide validated measurments of complex gamedesigns like - for as example - combat mechanics and the synergetic effects between different classes.
Just a first impression of a "feel" how something works and may come to use in the final release state.
I am actually feeling good about GW2 and enjoyed it for the very short time the weekend gave us, the numbercrunching and indepth analysis comes later.
Well written. Personally I find myself dipping into the larger forums, gathering any useful info I can and then coming back to smaller forums like Hub or NecroBator to actually discuss it. The reverse ninja claw seems to work with discussions as well: the more ninjas you have the weaker they are and the more people are discussing in the same forums the worse most of the discussion tend to be.
Are you a guardian? Let me introduce you to my Flesh Golem, he's getting a bit hungry.
Thank you all for the kind responses
I was able to spend an hour or so looking over warrior traits in the stress test (with a little open PvP thrown in) and I lost track of time, just combining and shuffling points around. I definitely will be reading a bit more on the wiki in the near future, just to get a better understanding of a few things (for instance I wasn't sure if traits affecting "physical" skills affected things like stomps/kicks or if they affected any physical damage skills (like weapon skills).
I was blown away by all the possibilities with just the warrior class alone. Looking at the synergies, not just between abilities and traits for one weapon, but between your weapon swaps tends to be a bit much (well at least for me it is a bit much - I am not a mathy-type person).
I really need to sit down with a good trait/ability spreadsheet just to pick through and match up choices. Added to that are the sigils bought with glory at the PvP vendors. I ended up creating a more glass cannon build which synergized hard crowd control and crits, but didn't get to try it, as the structured PvP map hit 95% and locked up. With little time left to me I just ported to WvWvW and wailed on a keep door while helping to down some red team members.
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