With New Years Eve right around the corner and now that Guild Wars 2 has been released for around fourth months, I'm curious to hear your opinions as to what was the best success (or successes) of the game and what was its biggest failure(s).
From my own perspective, the biggest successes so far has been the sheer abundance of content we've been given, at no cost, in such a short space of time. I've never known a videogame company who are so prolific at developing content, to such a high calibre. That isn't to say the content is fault free or that it hasn't a times come at the expense of things in desperate need of fixes, but as the sub team setup of ArenaNet sees teams work on their own independent areas (bug-squashing teams have no link to content development) the added extras, all free of charge, is a more than welcome addition. At times, I'd have to say the amount of content is a little overwhelming as I often login not knowing where to even start. I will freely admit however that I'd rather have this, than nothing for months upon months.
In contrast to the above and despite what I said, I would have to raise the Fractals of the Mists, the difficulty system and Ascended items as Guild Wars 2's biggest failures. While I love the concept and thoroughly enjoy playing the content, I feel this bun needed a little longer in the oven before it was unleashed into the game world. What I find hard to understand is how a game developer so willing to encourage participation and cooperation failed to spot the divisive nature of the Fractal difficulty system. It's proved so divisive and frustrating that I haven't been able to play with most of my friends for months as they have little reason to come down to my level. While they've acknowledged this will be fixed in a coming patch, it feels a little too late when the player base is already split.
In terms of Ascended items and as I raised in the latest Last Whiskey Bar, I feel this was implemented as a way of keeping players playing, rather than for any legitimate reason. I think ArenaNet might have miscalculated how quickly players would "max out" and as a result, needed to give them a true carrot on stick to encourage continued play.
With all the above in mind, we're keen to hear just what you think are Guild Wars 2's successes and failures and what you'd like to see implemented in the new year.