Its been a busy time over the last few days as hundreds of thousands of players bombard the Guild Wars 2 servers and in this weeks Dolyak Delivery we’ve picked out the latest pieces of news, features and community work for your reading pleasure, including an excellent Podcast from Tom Chick.
First up is Guild Mag, a website I’ve always loved and one which has gotten even better. If you haven’t noticed, they’ve had a total site facelift which looks bloody brilliant. Make sure you head on over and have a look, you won’t be disappointed.
Next on the list is the latest update from ArenaNet of Guild Wars 2’s status. You can find the Reddit discussion and link here and it covers the usual information such as the Trading Post, Account Security and Software Updates. If you haven’t read it already, make sure you do.
Still with Reddit, Misterslin has explored all of Tyria having earned 100% World Completion (that’s every vista, point of interest and heart!). As a completionist I’ve been methodically working my way through every single zone to completion with a view to earning the title. How is your progress going?
I love Tom Chick and he loves Guild Wars 2. He also has a new Podcast with a healthy dollop of Guild Wars 2 discussion over on his website, Quartertothree.com. Be sure to check it out.
Over at Under the Pale Tree Verene has a lovely little article where she asks a handful of ArenaNet developers “What was your favourite part of working on the game”.
I find myself reading Raging Monkeys blog regularly and his latest article, And then we didn’t fight anymore, where he looks at his relationship with his levelling partner that has adapted for the better thanks to Guild Wars 2’s social systems as well as the addition of a dedicated heal that no longer allows a single profession to be singled out as at fault.
Over at MMOGQuests.com, Stargrace raises a topic close to my heart: zones we hate. Everyone has one in an MMOG but I’ve honestly yet to encounter a zone that is difficult or un-enjoyable. I do think that some zones are better to level in than others (the human starter zone is ridiculously accessible) but other than that, I’ve yet to find my no-go zone.
Hunters Insight has an article covering a topic close to my heart and one which I’ll be following up with an editorial: dungeon difficulty. Personally I’m struggling to understand the complaints as we cleared Ascalon Catacombs Explorable Mode on the first attempt and found it incredibly comfortable (and a lot of fun) though the reaction from some of the community would have you believe it’s the hardest thing to ever arrive on an MMOG.
Lastly, Hardcore Casual raises an interesting comparison between Ultima Online’s original eco-system and Guild Wars 2’s while drawing influence from Warhammer Online. I think one thing he has missed is the fact players who have levelled past content can revisit them and still find it a challenge based on having levels adjusted based on zone. The addition of Karma as a currency also provides an incentive to revisit lower level zones (as well as crafting materials) to ensure there is always activity. Saying that, it still might be too soon to even begin to guess how it will play out…