First up this week is a Reddit link from my good friend Nikaro. As part of Semper Dius he has compiled all our Youtube links to tournament matches from the last stress test so that you can see each professions perspectives. We seem to have had a really good reaction from the Reddit community, so we'll definitely be doing more of this but posting it onto Hub first!
Over at GuildMag, Age of Deceit is still in progress. Have you read this yet? If not you really should.
Divinity's Reach really deserves some serious attention and much more than it receives. There has been excellent post, after excellent post over the last week. The first is How to (Really) Choose A Profession which can only be described as hilarious. The Guardian in particular had me roaring with laughter. The second is Tin Foil Hat Edition which warrants its own attention here just because of its post title.
From Hunters Insight, this is a post that brought a smile to my face. In it they detail all the little things in Guild Wars 2 that really make it something special. I remember the first time when my character actually moved her leg when I stepped on uneven terrain, I had to re-do it several times just to make sure it was intentional. Brilliant.
Over at Guild Wars Insider they've a lovely little article discussing building your Warrior against ranged professions. What it did get me thinking about, was is this type of character building entirely necessary? There are so many skills and functionalities in the professions on offer in Guild Wars 2 that the flexibility afforded is endless. I'm not really sure whether I'd recommend anyone to pigeon-hole a build in this way, but then again I do always ensure I have a stun break and condition remover, which tends to cover all bases.
I've read several reaction-reports about Guild Wars 2 from various websites that have covered it very little. In this instance, Examiner.com takes a look at it in a very brief way. What I found most surprising is their use of the word renovation over revolution. This irritated me for several reasons, but the first being: If Guild Wars 2 isn't a revolution, what in the genre is?
The removal of the trinity, the sheer abundance of content; dynamic events, world versus world, no server queues, no server down time...This list is absolutely endless. There hasn't been a single MMOG since World of Warcraft that has launched with such a degree of content, polish and originality and yet here is an article that falls far short of the mark in its understanding of the genre or the mechanics in place. Perhaps I'll appear bias, but when you've played as many MMOG's as I have you begin to realize that games of this type rarely come along.
Aly over at Mistress of Illusions has posted an article discussing her favourite armours in Guild Wars 2. I had originally set out to play Asura from day 1, but after seeing the Snap Dragon Sylvari armour I just have to have it. So much so, I now plan on playing only Sylvari!
Lastly, have you seen Charrs' Day?