Guild Wars 2 Hub

Your Source for Original GW2 Guides and Features

Community Spotlight

In this ongoing series we put some of the movers and shakers from the Guild Wars 2 community on center stage. Don’t let the title fool you; these people shine so bright they are the spotlight.

Gwen in a Box and Giveaway Winner Announced

September 11, 2012 - 10:49pm -- Sardu
GW2Hub Community Spotlight

For our latest Community Spotlight we’re going to deviate from our normal format slightly. Guest editorials, guild spotlights, and other things we’ve folded under the community spotlight umbrella will resume in the coming weeks, but as part of our Fan Appreciation Month here on GW2Hub I thought it would be fun to run an episode of the column that’s primarily focused on the awesome fans of Guild Wars 2.

Before we get started, I also wanted to announce the winner of last week’s Win a Signed Copy of GW2 giveaway. Congrats go out to kipsys who won the first of our two signed standard editions of the game! For those of you who didn’t win this time, never fear; we have a new giveaway kicking off each Wednesday this month with plenty of awesome prizes, so be sure to check back tomorrow night for details on our next giveaway.

Immersion... Are We There Yet?

August 7, 2012 - 10:38am -- Sardu
GW2 Community Spotlight

For our latest Community Spotlight, Sylvinstar returns once again with an insightful editorial that attempts to tackle one of the one of the biggest challenges all game developers face: player immersion. Inspired by (and in response to) a recent official blog post by Jeff Grubb and Ree Soesbee, this is one guest editorial that fans of story and player immersion simply won't want to miss!

For the Love of the (end) Game

July 19, 2012 - 2:20pm -- Xerin
Community Spotlight

In a follow up to the hugely popular "The Spectator Mode We Deserve"Brad “Innuendo” Phillips takes a look at the concept of 'end-game' and flips the way we approach it, on its head.  As a genre that is trapped by the playerbase need to constantly seek more and more end game content, the carrot on stick approach being the driving force, isn't it time for us to finally step off the treadmill and explore what really can keep our attention?