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General Ranger Build

June 24, 2012 - 6:22pm -- sylvinstar

Here is a generalist ranger build that favors beasts.  I specifically took 15 pts. in nature to share food buffs etc., but I am unsure if this will overcome the fact that my pet is losing base pts. in important places like Wilderness Survival, Skirmishing, and Marksmanship.  I've tried to make up some of this with Rune sets and weapon runes.  My playstyle with this build would be to pop in and out of melee range and harry opponents in PvP and PvE while giving mobs and players a reason to fear my pet a bit.  I went with the Long bow for greater burst damage over the short bow.  Let me know what you think ranger fans..

http://www.gw2build.com/builds/simulator.php#1.6.9.3.0.21.28.28.0.29.130...

 

Galen
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Joined: Apr 27 2012
XP: 625
Ummm...OK

Well Cheap there is not getting my vote for most intelligent post of the day.

 

Lets see what you think of this....

http://www.gw2build.com/builds/simulator.php#1.6.9.3.0.21.28.28.0.29.130...

 

I changed a few things that I thought might work better for a pet based build.  It gives your pet more damage, I think, and the change to Signet of the the Wild gives you and your pet a passive regen that you can trade to have him hit even harder.  I also like Signet of Stone which gives a toughness buff to you and your pet that you can trade off for even more pet damage.  

Lightning reflexes is a nice opps skill if you are planning on jumping back and forth between melee and ranged, giving you another escape incase your others are on cooldown.  Additinally the Wilderness Survival traits I chose mean that your 5 basic skills are recharge 20% faster.  That hast be good, not?

I chose beast mastery traits that should help also when swapping pets.  I would think that as you swap weapons and range, you might want to swap your pet as well...haveing a ranged pet while you go in close, then falling back and sending in a melee pet.  All that swapping should keep you and your pet very mighty, I would think.

 

Of course, I've not done any builds at all for anything in GW2, since I've only barely started getting into the traits on my character, but I think logically this works pretty well.  I do seem to recal there is a signet master trait somewhere, and if it could somehow be worked in it would be advantages if possible, since I have a few signets in there, basically having swapped them in instead of the traps.

Unless of course you wanted to make a trap build?  Not sure how well traps work myself.  I tried using them, it seemed like they never triggered for me.  Still, I'm sure they can be usefull, but I would say that should be a central or secondary focus for a build if using them.

 

Just my thoughts...feel free to show me how it fails, since that is the only way I'll learn :)

 

Galen

Galen

sylvinstar
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Joined: Mar 23 2012
XP: 3450
Thanks for your post - it

Thanks for your post - it made me really reevaluate what I was doing.  Here are my changes:

http://www.gw2build.com/builds/simulator.php#1.6.9.3.0.21.28.28.0.29.130...

As much as I wanted that free regen at 75% health I ended up dropping it in favor of more damage, by adding those 5 pts to wilderness survival.  I did this to reduce the cooldown on the sharpening stone utility, because it combines really well with the Long Bow skill "Rapid Fire".  I also switched out the "Soldier's Jewel" for the "Rabid Jewel" in order to increase condition damage.  I may lose some DPS (due to losing some Power), but I'll leave that to the number-crunchers I guess.  You helped me really look at my build and balance it out for damage, tanking and maneuverability.  I dropped the lightning reflexes, but it could easily come into the build if I find I need that extra escape when in melee (hopefully I play smart enough where it isn't necessary, but we will see wink).  If things are rough and I can't leap back because of cooldowns I could always swap to bow and Point-blank-shot a mob.  What I lose with dropping the traps is the ability to control several mobs if needed, perhaps this could be overcome with pet abilities that stun multiple mobs (I think some of the moa's have such abilities).

I'll definitely have to monitor whether I need the regen from the 5 pts. in nature Vs. the reduced cooldown trait for sharpening stone.  My character will not get to test this via PvE, but I'll try it out in sPvP or WvW today.  I am with you on the drake pets.  I love how they look.

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