For those who don’t know, Guild Wars 2 has a bleed cap. As a player who loves conditions but begrudges the current system, I’m hoping ArenaNet eventually make changes to the restriction they’ve placed on an entire combat method.
In simple terms, a player or target cannot have more than 25 stacks of bleed at any one time. In large scale events and encounters, it takes only moments to reach this cap, making further applications of bleed entirely redundant (besides protracting their duration)
What caught my attention to this issue (though it has been a long standing one) was a Reddit post by ExtraPotential, where he makes logical and sound arguments against the cap. The one issue that keeps coming up however are the various necromancer skills which encourage the spread of conditions between players and enemies.
Surely the easiest solution is to limit individual skills, as opposed to placing a strangle across all professions and their competence when it comes to stacking conditions.
What are your thoughts on condition and notably bleed caps?