From the Editor's Lab - Volume Six
Its been a good few weeks since my last Editors Lab, but there's no better time than the present. The main issue I wanted to discuss was the hiring of a new writer, some exciting content that is due this very Sunday and a sneak peak at our future give away.
Engineer Turrets and Improvements Needed
Originally this editorial started out life as a vast editorial suggesting ways in which the Engineer could be improved. Having already tread that path with Black Sheep, I hit delete on all that I'd written. You perhaps might wonder why but it was through sheer disappointment at the patch notes, specific to the Engineer, that lead me here.
Game Update Notes - March 26, 2013
If you haven't already seen, the path for March has arrived and as always the amount of changes is enormous. While I won't cover them here, I'll be picking out a couple of things that caught my eye and running with several editorials about them. The main things that caught my eye are the changes to engineer turrets and quickness, both of which I've plenty to say about. Head on over to the patch notes here and keep an eye out on my first editorial tomorrow.
WvW Interview with Habib Loew, Mike Ferguson & Matt Witter
Last week, we got the opportunity to sit down with ArenaNet's Habib Loew, Mike Ferguson and Matt Witter to discuss all things World versus World. With the update only days away, what better way to start a Monday than to see how we got on.
Flame and Frost: The Razing Update
If you haven't already seen, the Guild Wars 2 Flame and Frost update page has been updated to reveal a little bit more about the up and coming content. With the exception that Rox, the charr ranger, looks as though she has eaten too much Catnip and that Braham isn't quite as handsom in the flesh as he is in concept art, it's shaping up to be a very exciting update.
WvW Update Interview: 21 March 2013
Tomorrow afternoon we'll be sitting down with ArenaNet to ask them all about the lastest update that arrives on the 26th March. Considering this update is all about enhancements to WvW our interview will be covering just that topic. I'm posting this short piece (albeit at short notice) to invite anyone who does have any burning questions they want to ask, to write them here so I can take them straight to the developers! We'll have a full transcript of our interview ready for Monday when the embargo lifts.








