For today’s walk down necromancer lane, we raise a mighty eyebrow at the Corruptions skill line. While this particular utility skill line has a lot of interesting potential for condition manipulation, it still seems to be missing some magical ingredients to make it truly work. The risk vs. reward ratio is also skewed a bit too far in favor of risk, but how could the playstyle it offers be made more rewarding?
Every once in a while you'll be doing an interview only to discover that you've touched on a topic that transcends the scope of the standard Q&A format. Our recent interview with Colin Johanson was one such case, as we quickly discovered when we began discussing the dynamic events system in Guild Wars 2.
In particular, we were interested in learning more about the fan reaction to dynamic events so far, and how Colin and his team have approached managing expectations for that particular system. What follows is a lengthy analysis of the system overall that may have originally been born of a much larger discussion about the game, but ultimately became more of a dev journal specifically about the dynamic event system.
So read on to hear what Colin has to say about dynamic events in this exclusive GW2 dev journal!
"Bringing you the latest supply of news from the Guild Wars 2 community"
According to my countdown timer, there are 40 days, 22 hours and 38 minutes left until the Guild Wars 2 Headstart begins. It feels like a life time away. Luckily for you, we've plenty of content over the next few weeks to keep you entertained, including this weeks Dolyak Delivery.
In last weeks entry, Lewis B worked his way out of the darkness and into the path of caged creatures. This week he finds himself traveling to the surface and finally within touching distance of the light...
In a follow up to Sardu’s 'From the Editors Lab', I thought it might be worthwhile letting all our readers know that over the next few weeks, in the run up to release, we’ll be producing and publishing a large quantity of Guild Wars 2 guides.
We're pleased to bring you the second part of our exclusive interview with Colin Johanson. In it, we discuss many of the design decisions behind GW2's renown system, the important role beta weekends have played in the development process, and much more. So grab a frosty beverage, sit back, and enjoy!