There is no auto-attack and AFK in Guild Wars 2. Combat is interactive, fluid, and fun, something lacking from many of your average MMOs. One of the core concepts in GW2's combat system is "control." Brought over from the original Guild Wars and revamped, control is the act of "tanking" in GW2, in a way. It's controlling enemy movement and damage and is built into every profession, once again breaking away from the "holy trinity" of tank, healer, and DPS.
In this guide we discuss how control works in Guild Wars 2. We take a look at the different ways to control enemy damage and movement and how to stay alive in a world without dedicated tanks and healers.